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All qualifications and part qualifications registered on the National Qualifications Framework are public property. Thus the only payment that can be made for them is for service and reproduction. It is illegal to sell this material for profit. If the material is reproduced or quoted, the South African Qualifications Authority (SAQA) should be acknowledged as the source. |
| SOUTH AFRICAN QUALIFICATIONS AUTHORITY |
| REGISTERED QUALIFICATION: |
| Postgraduate Diploma in Multimedia Computing |
| SAQA QUAL ID | QUALIFICATION TITLE | |||
| 111269 | Postgraduate Diploma in Multimedia Computing | |||
| ORIGINATOR | ||||
| Tshwane University of Technology (TUT) | ||||
| PRIMARY OR DELEGATED QUALITY ASSURANCE FUNCTIONARY | NQF SUB-FRAMEWORK | |||
| - | HEQSF - Higher Education Qualifications Sub-framework | |||
| QUALIFICATION TYPE | FIELD | SUBFIELD | ||
| Postgraduate Diploma | Field 10 - Physical, Mathematical, Computer and Life Sciences | Information Technology and Computer Sciences | ||
| ABET BAND | MINIMUM CREDITS | PRE-2009 NQF LEVEL | NQF LEVEL | QUAL CLASS |
| Undefined | 120 | Not Applicable | NQF Level 08 | Regular-Provider-ELOAC |
| REGISTRATION STATUS | SAQA DECISION NUMBER | REGISTRATION START DATE | REGISTRATION END DATE | |
| Reregistered | EXCO 0821/24 | 2019-08-23 | 2027-06-30 | |
| LAST DATE FOR ENROLMENT | LAST DATE FOR ACHIEVEMENT | |||
| 2028-06-30 | 2031-06-30 | |||
| In all of the tables in this document, both the pre-2009 NQF Level and the NQF Level is shown. In the text (purpose statements, qualification rules, etc), any references to NQF Levels are to the pre-2009 levels unless specifically stated otherwise. |
This qualification does not replace any other qualification and is not replaced by any other qualification. |
| PURPOSE AND RATIONALE OF THE QUALIFICATION |
| Purpose:
The purpose of the Postgraduate Diploma in Multimedia Computing is to advance the knowledge and skills gained in the undergraduate Multimedia Computing qualifications. It aims to prepare learners for workplace that requires specialised knowledge and skill set. Additionally, it aims to develop research capacity in the methodology and techniques of Multimedia Computing, thereby laying a foundation for conducting research at Masters and Doctoral levels. The qualifying learner will be able to engage in self-directed learning and advanced studies and demonstrate intellectual independence and analytic rigour. This qualification typically follows a Bachelor's Degree or an Advanced Diploma in Multimedia Computing and allows articulation into the Master of Computing qualification. The qualifying learner will be able to: Qualifying learners will also be able to implement and recommend solutions to Information and Communications Technology (ICT) problems, thereby assisting in strengthening the country's economy. With the ever-increasing speed of technology change, especially in virtual reality and interactive environments, the shortage of developers for these new technologies will become a major problem in the IT industry in South Africa. This qualification is following the general pathway from Diploma to the Doctor of Computing. Qualifying learners will further be able to provide the needed knowledge and skills to function as a: multimedia content developer, games developer, edutainment developer or web developer, within any organisation, as all organisations require multimedia technology to further itself. This includes the research, identification, analysis, and design; propose expansion, testing, maintenance and deployment of organisational multimedia IT systems to aid innovation, and for betterment of organisational responsiveness, effectiveness and/or efficiency, which improves the social and economic stance of the country. Rationale: This qualification provides learners with advanced knowledge of design and development of virtual environments, combined with the computer science skills required to develop games incorporating artificial intelligence. The qualification also introduces research methodologies relevant to multimedia computing and learners are required to complete a research project. Qualifying learners will possess a highly desirable combination of skills, enabling them to find work in a variety of positions in the game, e-learning and virtual reality industries, as well as in the broader information and communications technology sector. As a Postgraduate qualification this qualification introduces learners to research relevant to multimedia computing, also strengthening the learner's skills in designing and developing interactive virtual environments, and adding artificial intelligence knowledge. The demand from employers for learners capable of working effectively in a Multimedia Computing environment continues to grow, as does their demand for technical skills and expertise. To add to the learner's body of knowledge, elective modules are offered. The purpose of electives provides the learner the freedom to pursue interests that may lie outside their majors and that extend beyond those addressed in the general Curriculum. It also strengthens the realistic approach to curriculum design and understanding where a broader sense of contextual and conceptual knowledge of the discipline is employed. The design of this qualification was informed by the curriculation guidelines provided by the Association for Computing Machinery (ACM), the Institute of Electrical and Electronics Engineers (IEEE) and other higher education institutions. The qualification is therefore aligned to international best practices. Furthermore, several discussions on this topic were held with advisory committee members and other industry stakeholders during industry visits and visits to learners doing Work integrated learning (WIL) in industry. Research is a strong component of this qualification because learners must first complete a module in research methods and then conduct an individual research projects under the supervision of members of staff. The skills acquired in learning how to do research - critical thinking, written and oral presentation skills, collation and analysis of large amounts of new information, and the actual conducting of research - are invaluable in industry. In acquiring these research skills learners can assist the organisations in achieving its objectives and subsequently improving the economic stance of the country. This Postgraduate Diploma qualification aims to provide the necessary skills and depth of knowledge to ensure that learners remain attractive to relevant employment markets. This qualification is a combination of learning outcomes that has the defined purpose of capacitating the learner with workplace applicable competencies and which will provide the learner with a solid foundation for any future learning endeavours in the multimedia industries. The learner will be equipped with the necessary skills to apply for several job positions in demand in the ICT industry. Due to the multiple fields of specialisation in multimedia computing a selection of 5 modules is available of which the learner must select 3 to narrow down his/her specialisation. |
| LEARNING ASSUMED TO BE IN PLACE AND RECOGNITION OF PRIOR LEARNING |
| Recognition of Prior Learning (RPL):
This qualification may be achieved in part through Recognition of Prior Learning (RPL) which includes formal, informal and non-formal learning and through prior experience as a practitioner in the field of business administration. RPL may also be used to grant access to the qualification or obtain credits for some learning outcomes. RPL will be assessed by structured means for the assessment of individual learners against the exit level outcomes of the qualification on a case-by-case basis and assessment is done by means of Integrated Assessment strategies. The assessment of individual cases are subject to moderation by independent-assessors. The learner will be thoroughly briefed on the mechanism to be used and support and guidance that will be provided. The necessary evidence as required by the exit level outcomes, and presented by the learner, should meet the following principles: currency of evidence, sufficiency of evidence, validity of evidence and authenticity of evidence. If the learner is able to demonstrate competence in the knowledge, skills, values and attitudes implicit in this qualification the appropriate credits will be assigned to the learner. Entry Requirements: The minimum entry requirement for this qualification is: Or |
| RECOGNISE PREVIOUS LEARNING? |
| Y |
| QUALIFICATION RULES |
| This qualification consists of the following compulsory and elective modules at NQF Level 8 totalling 120 Credits.
Compulsory Modules, 75 Credits: Elective Modules, 30 Credits (Choose three): |
| EXIT LEVEL OUTCOMES |
| 1. Design and development of virtual interactive applications.
2. Apply appropriate research methodology for conducting basic or applied research. 3. Integration acquired knowledge in a research project of limited scope. 4. Implement artificial intelligent characters in a game that will respond intelligently to human-computer interactions. 5. Apply new technologies in the design and implementation of multimedia systems. 6. Apply formal logic in the context of software engineering. 7. Apply mathematical algorithms to create application software for multimedia signal processing and communication. |
| ASSOCIATED ASSESSMENT CRITERIA |
| Associated Assessment Criteria for Exit Level Outcome 1:
Associated Assessment Criteria for Exit Level Outcome 2: Associated Assessment Criteria for Exit Level Outcome 3: Associated Assessment Criteria for Exit Level Outcome 4: Associated Assessment Criteria for Exit Level Outcome 5: Associated Assessment Criteria for Exit Level Outcome 6: Associated Assessment Criteria for Exit Level Outcome 7: Integrated Assessment: Integrated assessment takes the form of an appropriate variety of assessment methods. This includes summative assessment in the form of written or oral exams, and formative assessment in the form of problem solving assignments, computer programs, projects, presentations, case studies, portfolios, log books, documentation, and towards the end of the year, a reflective assessment where learners will complete a single integrated systems project that will incorporate the identification, analysis, designing and development of a real life scenario based in the Multimedia Computing. |
| INTERNATIONAL COMPARABILITY |
| This qualification is benchmarked against the Association for Computing Machinery (ACM) and Institute of Electrical and Electronics Engineers (IEEE) Curricula, which is used by most universities locally and is accepted international best practice. Most universities abroad offer Multimedia Computing, usually as part of their Honours Degree except for countries like USA and Scotland where they offer it as part of their Bachelor's Degree. In all the cases found the qualification are quite similar to this proposed qualification, but there is less focus on artificial intelligence and Artificial Intelligence Games Programming. Some examples include:
|
| ARTICULATION OPTIONS |
| This qualification allows possibilities for both vertical and horizontal articulation.
Horizontal Articulation: Vertical Articulation: |
| MODERATION OPTIONS |
| N/A |
| CRITERIA FOR THE REGISTRATION OF ASSESSORS |
| N/A |
| NOTES |
| N/A |
| LEARNING PROGRAMMES RECORDED AGAINST THIS QUALIFICATION: |
| NONE |
| PROVIDERS CURRENTLY ACCREDITED TO OFFER THIS QUALIFICATION: |
| This information shows the current accreditations (i.e. those not past their accreditation end dates), and is the most complete record available to SAQA as of today. Some Primary or Delegated Quality Assurance Functionaries have a lag in their recording systems for provider accreditation, in turn leading to a lag in notifying SAQA of all the providers that they have accredited to offer qualifications and unit standards, as well as any extensions to accreditation end dates. The relevant Primary or Delegated Quality Assurance Functionary should be notified if a record appears to be missing from here. |
| NONE |
| All qualifications and part qualifications registered on the National Qualifications Framework are public property. Thus the only payment that can be made for them is for service and reproduction. It is illegal to sell this material for profit. If the material is reproduced or quoted, the South African Qualifications Authority (SAQA) should be acknowledged as the source. |